The game is in pre-alpha, so everything may be subject to change (like those dance moves at the beginning, maybe), but what we got to see of Seattle looks promising in a few ways.
Phil wasn't actually playing the game, to be clear, but he was directing the decision-making. "For context, I ended up roleplaying a deadbeat vampire asshole who thinks he's got the skills to coerce people but always fucks it up and ends up in combat," he told me. "This was, of course, accidental at first, but increasingly deliberate."
I like the sound of that, and the variety of dialogue options.
The combat looks a bit rough in this early state—though I find the wildly ragdolling enemies endearing, as they've gone out of fashion—but again, this was a pre-alpha demo, and Bloodlines 2 isn't out until March 2020.