Combat Is More Dynamic This Time Around
Bloodlines has a lot of virtues. Its combat, with numbers leaping out of bullet-sponge enemies, is not one of them. Luckily, Hardsuit is aware of that issue and is making combat more dynamic. Leiker says "The first game relied on standard combat mechanics. We're more focused on giving the player the experience of being a vampire. It's focused on expressing your vampireness against different types of foes."
To the extent of our demo, "vampireness" seems to translate to "nearly indestructible killing machine." Most of the enemies our character comes up against are humans trying to hurt the vampire with knives and bullets, which do little damage. On the flip side, it takes mere seconds for the demoer to rip through four goons armed with assault rifles.
The combat is amusing to watch, with superhuman punches and kicks sending foes flying against the wall with bone-crunching force, only for them to goofily ragdoll to their deaths. During the demo, I also watched our vampire use blood magic to make enemies puke blood and lob sticky grenade-looking globs that deal damage to anyone caught in the goop. In other words, there's a lot in Bloodlines' toolset o' death to like.