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    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

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Recent News

Harlequin

GAME INFORMER: In Bloody Good Hands

From the demo they saw at E3 Game Informer had a very detailed write up. The bullet points and snip below if you don't want to read the whole thing but I suggest you do as it is quite interesting. The main aspect that stood out for me in this article was how they were stressing choices have consequences. Which is a excellent sign as a role player.
 

  • The game is designed so that there are no right or wrong choices
  • Bloodlines 2 will have a "crime-based drama" feel to the story.
  • Like the Haunted Hotel in BL1, BL2 will have "weird" locations
  • "If you have some favorite characters, (From BL1)" says Ellison. "We might try to put them in somewhere but we're not going to talk about it right now."
  • "You might find some of the characters will reference events that happened in that game."
 

Combat Is More Dynamic This Time Around

Bloodlines has a lot of virtues. Its combat, with numbers leaping out of bullet-sponge enemies, is not one of them. Luckily, Hardsuit is aware of that issue and is making combat more dynamic. Leiker says "The first game relied on standard combat mechanics. We're more focused on giving the player the experience of being a vampire. It's focused on expressing your vampireness against different types of foes."

To the extent of our demo, "vampireness" seems to translate to "nearly indestructible killing machine." Most of the enemies our character comes up against are humans trying to hurt the vampire with knives and bullets, which do little damage. On the flip side, it takes mere seconds for the demoer to rip through four goons armed with assault rifles.

The combat is amusing to watch, with superhuman punches and kicks sending foes flying against the wall with bone-crunching force, only for them to goofily ragdoll to their deaths. During the demo, I also watched our vampire use blood magic to make enemies puke blood and lob sticky grenade-looking globs that deal damage to anyone caught in the goop. In other words, there's a lot in Bloodlines' toolset o' death to like.

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Harlequin

HarlequinHarlequin

Admin of WoD News, long time RPGer since the early 80s. Got into VtM in the early 90s a few years after it's release. News hound and rumor gatherer. Other posts by Harlequin
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Full biography

Harlequin aka Peter has been in table top RPGs since 1982 and took his passion online in the mid 80s by co-developing a BBS D&D style multi-player door game. In the early 2000s he ran his own role-play enforced Ultima Online server for several years, then moved over to running a Neverwinter Nights server for several years more after that. Later he opened up and ran NWN2News.net which was a site dedicated to the then in development NWN2. He did that for for 4 years with a peak of over 10 million page views a month. He then took a break from community building. When the WoD MMO was rumored he hopped on the bandwagon and for 5 years ran WoD News with over a thousand registered members and millions of page views a month. WoD News broke exclusive news and interviews during that time, was referenced by sites such as Blues News & PC Gamer.
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