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  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News


RPG GAMER: Werewolf: The Apocalypse – Earthblood E3 Impression

The full article can be read on their site, here is a preview;

The game is a third-person action RPG with both hand-to-hand combat and dialog-heavy sections of role-playing. The story itself, however, is not an immensely twisted, branching undertaking based on player choice and consequence, but rather a bit more on the linear side with two distinct endings available. The hands-off demo incorporated two scenarios, the first of which saw Cahal under the merciless Nevada desert sun, approaching a power plant that is corrupting its surroundings with the intention of disabling it. Using a special Penumbra vision mode, Cahal is able to determine what areas and buildings are spreading the bulk of the corruption, and focus his sabotage efforts there.

Combat in Werewolf: The Apocalypse – Earthblood is a brutal and bloody affair. At any time, Cahal can shapeshift to lupine wolf form for its speed and agility, and, of course, into werewolf form for its lethality. Taking advantage of the werewolf’s strength, however, comes at a cost since it also opens Cahal up to the corrupting influence of the Wyrm. Shifting back and forth in short bursts, we watched as he took out the hapless armed guards at the power plant, eventually running afoul of a surprise adversary: another werewolf, this one corrupted by the Wyrm, a servant to the enemy. This battle was quite a bit more feral, with faces bashed in and limbs snapped and severed left and right.

Werewolves like Cahal wage a never-ending war against their inherent rage, represented by an on-screen meter. Should Cahal indulge his ferocious side, or come across a particularly egregious offense against nature, his Rage meter will rise, eventually causing him to lose control of his animal side and be unable to change back into human form. This can lead to some troubling complications down the line as it restricts his ability to communicate verbally, so the game is very much about walking that tightrope of emotional restraint.

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Admin of WoD News, long time RPGer since the early 80s. Got into VtM in the early 90s a few years after it's release. News hound and rumor gatherer. Other posts by Harlequin
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Harlequin aka Peter has been in table top RPGs since 1982 and took his passion online in the mid 80s by co-developing a BBS D&D style multi-player door game. In the early 2000s he ran his own role-play enforced Ultima Online server for several years, then moved over to running a Neverwinter Nights server for several years more after that. Later he opened up and ran which was a site dedicated to the then in development NWN2. He did that for for 4 years with a peak of over 10 million page views a month. He then took a break from community building. When the WoD MMO was rumored he hopped on the bandwagon and for 5 years ran WoD News with over a thousand registered members and millions of page views a month. WoD News broke exclusive news and interviews during that time, was referenced by sites such as Blues News & PC Gamer.

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