Windows Central: Bloodlines 2 preview: A cult classic returns refreshed
Another summary article, preview posted by Windows Central, here is a snip;
It's been 15 years since Vampire: The Masquerade - Bloodlines. The action role-playing game, developed by the now-defunct Troika, became a cult classic post-release and it's easy to see why. Compared to other games at the time, it offered this unique blend of role-playing, narrative, and combat — encapsulating all the best parts of the pen-and-paper tabletop game.
Nowadays, games are extremely good at balancing multiple elements, genres, and play styles so on paper, Bloodlines 2 isn't particularly innovative. However, there are key elements that Paradox and Hardsuit showed off in the pre-alpha build that developers hope will pay tribute to the older game, but expand on it.
For one, key pieces are returning. Hardsuit managed to hook up with Brian Mitsoda, who worked on the original game and is returning as the lead narrative designer. The dark, noir tone is also present, as is the fog.
At the preview, developers explained that they used the last game as a stepping stone, taking elements that might not have been ideal and attempting to perfect them. In the first Bloodlines, for example, you're put immediately into the thick of all the clan and political intrigue that defines the World of Darkness RPGs. The issue is that people entering the game might not be familiar.
"The first game you're just dumped into character creation without a full understanding of what you're getting into," Rachel Leiker, the lead UX and UI designer for Hardsuit, said. "For this game we wanted you to focus on building up your vampire-ness first before we bring you into the whole clan environment because those two can be two different experiences for gameplay."