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  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

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    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News


Windows Central: Bloodlines 2 preview: A cult classic returns refreshed

Another summary article, preview posted by Windows Central, here is a snip;

It's been 15 years since Vampire: The Masquerade - Bloodlines. The action role-playing game, developed by the now-defunct Troika, became a cult classic post-release and it's easy to see why. Compared to other games at the time, it offered this unique blend of role-playing, narrative, and combat — encapsulating all the best parts of the pen-and-paper tabletop game.

Nowadays, games are extremely good at balancing multiple elements, genres, and play styles so on paper, Bloodlines 2 isn't particularly innovative. However, there are key elements that Paradox and Hardsuit showed off in the pre-alpha build that developers hope will pay tribute to the older game, but expand on it.

For one, key pieces are returning. Hardsuit managed to hook up with Brian Mitsoda, who worked on the original game and is returning as the lead narrative designer. The dark, noir tone is also present, as is the fog.

At the preview, developers explained that they used the last game as a stepping stone, taking elements that might not have been ideal and attempting to perfect them. In the first Bloodlines, for example, you're put immediately into the thick of all the clan and political intrigue that defines the World of Darkness RPGs. The issue is that people entering the game might not be familiar.

"The first game you're just dumped into character creation without a full understanding of what you're getting into," Rachel Leiker, the lead UX and UI designer for Hardsuit, said. "For this game we wanted you to focus on building up your vampire-ness first before we bring you into the whole clan environment because those two can be two different experiences for gameplay."

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Admin of WoD News, long time RPGer since the early 80s. Got into VtM in the early 90s a few years after it's release. News hound and rumor gatherer. Other posts by Harlequin
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Harlequin aka Peter has been in table top RPGs since 1982 and took his passion online in the mid 80s by co-developing a BBS D&D style multi-player door game. In the early 2000s he ran his own role-play enforced Ultima Online server for several years, then moved over to running a Neverwinter Nights server for several years more after that. Later he opened up and ran which was a site dedicated to the then in development NWN2. He did that for for 4 years with a peak of over 10 million page views a month. He then took a break from community building. When the WoD MMO was rumored he hopped on the bandwagon and for 5 years ran WoD News with over a thousand registered members and millions of page views a month. WoD News broke exclusive news and interviews during that time, was referenced by sites such as Blues News & PC Gamer.

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