Tremere Clan Reveal Trailer
As we reported on yesterday, the clan revealed today was Clan Tremere. Here is, once again the reveal video and official in-game character screenshot. Also a description of their abilities within the game and some basic lore. It seems while they acknowledge the Tremere leadership being wiped out it is said at the very end in passing. Makes me think that V5 lore isn't going to feature very heavily in the game and mostly treat all Tremere as one big entity for simplicity since that aspect probably won't play any noticeable role in the story.
On the abilities side of things, some tweaks and we get three not two levels of Thaumaturgy. Not only interesting they give it 3 levels but keeping the V20 term for their blood magick. Again eluding they are not going to press the whole V5 Tremere split very much. While it was mostly a foregone conclusion Tremere would be featured, it is wonderful to see the treatment they have gotten in BL2. And we finally have Auspex that is useful in-game unlike BL1! Very excited to play as my Tremere 🍷
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Often referred to as usurpers, hermetics, blood witches, or worse, the other vampire clans share a general distrust of the Tremere. Despite this, the other clans respect the sheer power of the Tremere’s blood magic, turning those willing to offer their services into valued, if uneasy, allies. Long before Seattle, the Tremere began as occultists who were seeking immortality. Even though they found a way to live forever, the price they paid bound their magic to blood. The origin of their curse is mostly forgotten but continues to color their interactions with other Kindred. The Tremere were not allowed in significant numbers in Seattle - until recently...
The Tremere employ powerful blood magic to uncover secrets and unleash harrowing attacks. Players who join the Tremere’s ranks can unlock two new disciplines to expand their arsenal: Thaumaturgy and Auspex. Thaumaturgy is the Tremere’s signature blood sorcery which grants unparalleled destructive power. Auspex expands the Tremere’s senses beyond the boundaries of their bodies, ensuring nothing stays hidden to the Warlocks.
Skewer - Launches a small portion of the vampire’s blood at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster.
Purge - Allows the vampire to make their victims vomit up blood, damaging them heavily. A stream of blood flows back to the caster.
Blood Boil - A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.
Use of Thaumaturgy in front of witnesses is a Masquerade Violation.
Aura Sense - Allows the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also allows the user to spot the weaknesses in a marked NPC’s attack and defense.
Psychic Projection - Detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while.
Use of Auspex is not a Masquerade Violation.
Players who join the Tremere clan can use these disciplines in addition to the individual powers from their Thinblood past.