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  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

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    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

RPG GAMER: Werewolf: The Apocalypse – Earthblood E3 Impression

Harlequin 0 84 Article rating: No rating

The full article can be read on their site, here is a preview;
 

The game is a third-person action RPG with both hand-to-hand combat and dialog-heavy sections of role-playing. The story itself, however, is not an immensely twisted, branching undertaking based on player choice and consequence, but rather a bit more on the linear side with two distinct endings available. The hands-off demo incorporated two scenarios, the first of which saw Cahal under the merciless Nevada desert sun, approaching a power plant that is corrupting its surroundings with the intention of disabling it. Using a special Penumbra vision mode, Cahal is able to determine what areas and buildings are spreading the bulk of the corruption, and focus his sabotage efforts there.

Combat in Werewolf: The Apocalypse – Earthblood is a brutal and bloody affair. At any time, Cahal can shapeshift to lupine wolf form for its speed and agility, and, of course, into werewolf form for its lethality. Taking advantage of the werewolf’s strength, however, comes at a cost since it also opens Cahal up to the corrupting influence of the Wyrm. Shifting back and forth in short bursts, we watched as he took out the hapless armed guards at the power plant, eventually running afoul of a surprise adversary: another werewolf, this one corrupted by the Wyrm, a servant to the enemy. This battle was quite a bit more feral, with faces bashed in and limbs snapped and severed left and right.

Werewolves like Cahal wage a never-ending war against their inherent rage, represented by an on-screen meter. Should Cahal indulge his ferocious side, or come across a particularly egregious offense against nature, his Rage meter will rise, eventually causing him to lose control of his animal side and be unable to change back into human form. This can lead to some troubling complications down the line as it restricts his ability to communicate verbally, so the game is very much about walking that tightrope of emotional restraint.

 

Categories: Werewolf - Earthblood News



TechRaptor: Earthblood is Shaping Up to be a Rage-Fueled Brawler

Harlequin 0 62 Article rating: No rating

Here is a snip of the full article;
 

You can’t have a werewolf game without werewolves. Any time you enter combat you’ll turn into the hulking beast. Normal humans don’t really pose much of a threat, and the demo saw Cahal toss them around like ragdolls. He had some basic combos that let him tear them in half, or pick people up and throw them at each other. Each swing also felt ridiculously strong thanks to the destruction physics. Hitting a box caused it to shatter into pieces, and said pieces would go flying and knock enemies down. The first fight ended with a mini boss against someone in a mech suit, and watching our werewolf tear it apart is genuinely satisfying. Later we saw our werewolf fight a feral werewolf, and the fight ended with Cahal ripping out his opponent’s jaw and beating him to death with it.

There’s also a super important element present in Earthblood, and that’s managing rage. As you hit enemies, or get hit by them, you gain rage. You have to spend rage to use special abilities, such as leaping slams or charging forward. You may have noticed I said “have to” rather than “can”. This is because you need to manage your rage. If it fills up all the way Cahal goes feral, and the only cure for that requires killing everyone in the nearby area, including your friends. Rage doesn’t just fill up in combat either. When you talk to other characters you can gain rage from the conversations. You need to be careful in what you provoke people to say, as filling up your rage in conversation has the same result as it does in combat: you become a feral werewolf and have to kill everyone else to go back to normal.

We then moved to the second part of the demo, which took place in a dense forest. This was more used to show off that each level was open enough for you to explore, even if the game won’t be open world. We got to see that Cahal could just hang out with wolves and bears without being bothered. The developer said he could also talk to tree spirits to get side quests. We also got a look at the skill tree, which allowed Cahal to level up in either combat, stealth, or dialogue. While the specifics on what he could learn weren’t shared, I did catch a glimpse at one stealth ability that allowed Cahal to sniff out enemies while in the wolf form.

Categories: Werewolf - Earthblood News



IGN: Earthblood Is An Action Brawler With a Twist

Harlequin 0 82 Article rating: No rating

IGN has a hands on preview of their impressions of the Werewolf game in development. Concept art below, here is a snip;
 

The ancient force, known as The Wyrm, is less a "big bad" it seems, and instead just an ever-present threat that must be kept at bay. The short(ish) is that it's corrupting power has infected countless unwitting humans, as well as a few willing ones like those in control of various oil companies, logging operations, arms manufacturers and the rest of the Evil Corporate Checklist. It can corrupt nearly anyone - even you. And this is where Earthblood's most intriguing concept comes into play.

The corrupting influence of the Wyrm is strengthened by negativity - greed, arrogance, jealousy, and most importantly, violence. When he transforms to his werewolf form in combat - the design of which is appropriately both empowering and terrifying - Cahal has to fight to keep his bestial nature under control. Every hit you make on an enemy, every kill or brutal finisher you enact, increases his "Rage" meter. Heightening your Rage allows you to perform special moves, like area attacks or extra damage, but if it fills completely, the corruoption takes hold and it's game over.

Categories: Werewolf - Earthblood News



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