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  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

KOTAKU: Weird Dancing Is Back For The Sequel

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Kotaku explores clubs and their use and popularity in modern vampire mythos.
 

In the demo that I saw last week at E3, there was plenty of blood sucking, demonic powers, and vampire faction in-fights. Personally though, I find that you can really judge a piece of vampire fiction based on what the clubs look like. Buffy The Vampire Slayer had The Bronze, which was both a hangout for the gang and a vampire feeding ground, and is considered a classic piece of vampire fiction. The Twilight series didn’t have any clubs at all, and is routinely mocked for being corny and bad. If Bloodlines 2 didn’t have a club, I was pretty sure I could write it off, but the game’s developers clearly think clubs are as central to the vampire mythos as I do.

“Clubs are like supermarkets for vampires,” Cara Ellison said. (She’s a writer on the game, as well as a former Kotaku contributor and a friend of mine that I hadn’t realized would be in town for the Bloodlines 2 demo.) “You go there to look at the selection.”

There’s one other special thing about this club that fans of the first Bloodlines game may recognize. The wild, arm-flinging dancing from the first game has returned, with the developers carefully studying the original dance from the 2004 game.

 

Categories: Bloodlines 2 News, Bloodlines 2 Articles



KOTAKU: E3 2019 Wit And Charm Are Powerful Weapons In Vampire

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Full impressions of the Bloodlines 2 demo @ E3 by Kotaku;
 

Bloodlines 2 looks like it has a wonderful breadth of experiences to offer the player, and it has a lot of vampire murder power options on top of that. The game isn’t just about picking what kind of powers you want to use, although that is a cool part of it; I picked the power set that allowed my vamp to turn into mist. Bloodlines 2 is also about deciding the kind of vampire you want to be, personality-wise. Are you a brute, using your powers to get your way, or are you more seductive? Is your word your bond, or are you willing to screw people over to get what you want? In the mission that the Hardsuit Labs developers showed me at E3, I could run the gamut from being like NoHo Hank in the HBO dramedy Barry—in other words, a total softie—to becoming the ultimate dirtbag.

In the E3 demo mission, one of the factions of vampires in the game needed me to get some data from another vampire called Slugg who was in hiding. The faction gave me ten thousand dollars to exchange for it, though it was also really clear that I could just murder him if bribery didn’t work. Slugg is a Nosferatu, which is a vampire who has been scarred by their transformation into a creature of the night, and he was also on everyone’s shitlist for generally being a shady guy. When I met up with Samuel, the contact who could find Slugg and an amusing character who had been turned during the ’80s tech boom, Samuel asked me to let Slugg live and come into the Nosferatu fold for protection. Samuel even said that I could still take the data and deliver it to the faction leader, as long as I didn’t kill Slugg.

 

Categories: Bloodlines 2 News, Bloodlines 2 Articles



RPS: I love you, scary lady of the latest Bloodlines 2 demo

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RPS has a.. shall we say, a interesting article about Bloodlines 2. More a love letter to one specific NPC then anything new it still is quite entertaining. Here is a snip;
 

The Bloodlines liker has, as they say, logged on. Paradox and Hardsuit labs have released a new gameplay trailer for Bloodlines 2. Excellent. It’s a smaller mouthful than the taste I had at GDC last year, but it’s a slightly different one. An amuse-bouche, we might say. Made of blood pudding, or something else all vampire-y. Brendy saw an extended demo, and has thoughts about the dancing. It’s pre-alpha, and does look a bit, whisper it, janky in places. But I am undeterred due to one small, key part of the video.

Look, I can tell you a couple of helpful things based on my own chats with the team. The voice over near the start, the whiny lad who says “welcome to the first day of the rest of your death!”, is your next door neighbour, and in full context he’s clearly meant to be a bit cringy. The loft apartment with brick walls and a big Charlie Day conspiracy map is your home. And the lady in a club with a lip ring who is pictured above? She is my best friend now. None of you can have her. Sorry, that’s just how it is.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



RPS: Vampires are scrappy fighters and goofy dancers

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A great RPS write up of their hands-off viewing of the Bloodlines 2 E3 demo. The most interesting aspect is the question is answered, can you play the entire game using just non-combat skills and the answer is "no". Apparently there are some requires altercations. None the less here is a snip;
 

This is the immersive sim coming out to play. Fighting your way through things is one option, sneaking through the shadows is another. Outside of open combat, you can stand in a “blindspot” and press a button to attract people with your vampiric charm, then slurp up their neckjuice. And if players “just want to talk their way out of something,” says Leiker, “they absolutely can do that as well.”

But not for the whole game. A recent Cyberpunk interview promised that you could play it all without killing anyone (a claim obviously yet to be tested). So I asked if it was possible to play through Bloodlines 2 without violence at all. Could you talk your way out of trouble throughout the whole thing, like some kind of magic improviser of the night? Well, no. Not really. But the important thing is that you can often try, says Ellison.

“You’ll get in some scrapes,” she says. “But you can essentially try to talk your way out of everything. We try to use as many options to just talk as possible. Like, that’s the point of the game, we want the narrative to be very very strong.”

“But it is not possible to not have your hands dirty in this game,” adds Ali. “Obviously, whichever vampire you choose to be, you’ll have those possibilities [to talk] but there will be moments when you have to make the tough decision and start to fight people.”

There was a lot more detail in the demo, which ended with us tracking down our boy Slugg and finding out he’s not such a bad dude after all. Just somewhat bitter, and a little cryptic. I’d tell you all about it, but it’s E3 and I have nine billion other games to write about, so I’ll have to leave it there. If you’re all good vampgirls and vampboys maybe uncle Matthew in the video department will show off some more of the dialogue choices and neck-munching.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



GAME INFORMER: In Bloody Good Hands

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From the demo they saw at E3 Game Informer had a very detailed write up. The bullet points and snip below if you don't want to read the whole thing but I suggest you do as it is quite interesting. The main aspect that stood out for me in this article was how they were stressing choices have consequences. Which is a excellent sign as a role player.
 

  • The game is designed so that there are no right or wrong choices
  • Bloodlines 2 will have a "crime-based drama" feel to the story.
  • Like the Haunted Hotel in BL1, BL2 will have "weird" locations
  • "If you have some favorite characters, (From BL1)" says Ellison. "We might try to put them in somewhere but we're not going to talk about it right now."
  • "You might find some of the characters will reference events that happened in that game."
 

Combat Is More Dynamic This Time Around

Bloodlines has a lot of virtues. Its combat, with numbers leaping out of bullet-sponge enemies, is not one of them. Luckily, Hardsuit is aware of that issue and is making combat more dynamic. Leiker says "The first game relied on standard combat mechanics. We're more focused on giving the player the experience of being a vampire. It's focused on expressing your vampireness against different types of foes."

To the extent of our demo, "vampireness" seems to translate to "nearly indestructible killing machine." Most of the enemies our character comes up against are humans trying to hurt the vampire with knives and bullets, which do little damage. On the flip side, it takes mere seconds for the demoer to rip through four goons armed with assault rifles.

The combat is amusing to watch, with superhuman punches and kicks sending foes flying against the wall with bone-crunching force, only for them to goofily ragdoll to their deaths. During the demo, I also watched our vampire use blood magic to make enemies puke blood and lob sticky grenade-looking globs that deal damage to anyone caught in the goop. In other words, there's a lot in Bloodlines' toolset o' death to like.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



PC GAMER: 20min Game Play Video

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PC Gamer has a 20 min Bloodlines 2 game play video posted from their visit at E3. To put this into context the combat seems 'bad' because the reporter was NOT playing the game, a dev from Paradox was who is being reported was very "tired" and thus his timing was off badly. Paradox acknowledges this and says they will have a better video up soon. None the less the video highlights some amazing footage, combat misses aside. And I give props to Donovan on last nights WoDCast, he called it, the female at the club was Tremere.

Here is the blurb from PC Gamer about what they saw, video below;
 

The game is in pre-alpha, so everything may be subject to change (like those dance moves at the beginning, maybe), but what we got to see of Seattle looks promising in a few ways.

Phil wasn't actually playing the game, to be clear, but he was directing the decision-making. "For context, I ended up roleplaying a deadbeat vampire asshole who thinks he's got the skills to coerce people but always fucks it up and ends up in combat," he told me. "This was, of course, accidental at first, but increasingly deliberate."

I like the sound of that, and the variety of dialogue options.

The combat looks a bit rough in this early state—though I find the wildly ragdolling enemies endearing, as they've gone out of fashion—but again, this was a pre-alpha demo, and Bloodlines 2 isn't out until March 2020.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



VentureBeat: With the Tremere, there will be blood (magic)

Harlequin 0 111 Article rating: 5.0

Where they fit

The Tremere were in the first Vampire: The Masquerade — Bloodlines. And the clan was involved in one of the so-called “good” endings, Schwarzer said.

“That game introduced you to L.A. in an uneasy peace after a civil war among vampire factions. In that world of wary fighters, ambitious upstarts and broken monsters, the Tremere’s chantry was a place of stability and purpose. Of course, you could never be quite sure what that purpose really was — they’re vampires, after all. … ” Schwarzer said.

The traditional role of the Tremere in Vampire: The Masquerade is of a power behind the scenes, one that could be more foe than friend.

“One of the things that make the clan interesting to me is that the Tremere have changed over time. When you go back to the very beginning of Vampire: the Masquerade, the Blood Sorcerers felt a bit like antagonists: the soft-spoken, cultured ones that you’re never quite sure haven’t already decided which arcane experiment to bleed you dry for. Add to that the rigid, inscrutable organization — the ‘Pyramid’ — that backs them up, and you’re looking at a real menace even among vampires,” Schwarzer said.

But this resonated with players. So the Tremere evolved (which kinda fits their kit).

“Thing is: That also made them really interesting to players. So things shifted a bit,” Schwarzer said. “The Tremere are still distrusted — arguably for pretty good reasons. At the same time, they’re too powerful (and useful) to ignore: In many cities, they’re advisers or the proverbial power behind the throne. Very recently, the leaders of the Pyramid were assassinated. Suddenly, unlife as a Tremere has become a lot more dangerous — but also more free than ever before.”

Full article here

Categories: Bloodlines 2 News, Bloodlines 2 Articles



PC GAMER: The Masquerade—Bloodlines 2's first full-blood clan is the Brujah

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In Vampire: The Masquerade—Bloodlines 2, you'll begin your unlife as a Thinblood with few mates, but eventually you'll be able to join one of five vampire clans, including the rebellious Brujah. They're the angry, righteous punks of the World of Darkness, and you can learn more about what their deal is in the reveal trailer above.

The Brujah are known as 'The Rabble' to the rest of the vampires, and they're not ones for institutions or authority. They used to be a clan of warrior scholars—you play as one in Redemption—but in the modern age they're viewed by the other clans as punks and troublemakers. 

 

There aren't many Brujah in Seattle, and most of them are what remains from failed Anarch movements. Anarchs reject the vampire establishment and, not surprisingly, it's a movement the Brujah find appealing. That means they aren't affiliated with Seattle's bloodsucking political factions, so they might be a good choice of clan if you want to be a bit of a wild card. They love a good brawl, too, and even host undead fight clubs. Their vampire powers also reflect this penchant for pugilism.  

Potency

  • You're big, you're tough and your muscles have muscles.
  • Fist of Caine gives you a punch even the big daddy of the vamps would be proud of. Knock down walls and throw people far. It's upgradeable, too. 
  • Beat up the ground with Earthshock, creating a shockwave and knocking down anyone that gets too close. Upgrading it will send out fissures that damage everyone nearby. 

Celerity

 

  • You're the speedster of the vampire world.
  • Unseen Storm lets you dash in any direction so quickly that, to anyone looking, you disappear, giving you the chance to make a quick attack, reposition yourself and dodge attacks. It helps if you want to run away, too, and it can be upgraded.
  • With Accelerate, the world slows down around you, letting pull off fancy stunts and even avoid bullets. You can enhance it with an upgrade, too. You'll be wanting to grab some shades and a leather coat, obviously. 

Full article

Categories: Bloodlines 2 Articles



PC Gamer: My two crazy theories for how Bloodlines 2 can stay true to its Vampire lore

Diablerie

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PC Gamer has a article about the 2 ways they feel your thinblood will become part of a full clan. The tl;dr version is this, either you become a "honorary member" of a clan of your choice or, as most everyone assumes like us here at WoD News, Diablerie. A snip is below;
 

First, let’s talk about the characteristics of a Thinblood. They are the last generations of vampires (the 14th and 15th). Their bloodline is extremely diluted. So diluted that they must spend twice the amount of blood points to use their disciplines, and a portion of their blood must go toward waking every night. Thinbloods have a hard time embracing others and, if their childe survives the embrace, they often do not wake up as a vampire until a while later. Weird, right?

But all Thinbloods are part of a bloodline, or a group of vampires who share a common lineage. There are bloodline-specific clans, as we saw in the Bloodlines videogame, that share common traits specific to only one bloodline. Malkavians, for example, are insane. Gangrel can change physical form. Nosferatu fell off the ugly tree and hit every branch on the way down.

As a whole, a clan is just one of the 13 major vampire groups that share common characteristics passed on by blood.

A vampire can’t change their lineage, so a vampire will always belong to the same bloodline as their sire, but traits, disciplines, and culture within the bloodlines themselves can change with each passing generation. If you’ve played the first Bloodlines, you might remember meeting Jeanette in the Asylum for the first time. If you play as a Malkavian, she says to you, ‘you’ve got it bad,’ meaning you’re one of the crazier Malkavians in your clan. Yes, they can have varying levels of crazy.

Also, bloodlines can be created in a variety of ways: Mythical methods, divergent evolution, drinking all of another vampire’s blood, or via a flawed embrace, meaning that a new vampire didn’t inherit any characteristics of their sire’s clan.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



Bloodlines 2 Dev Diary #1

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Just a quick intro and rehash of how BL2 got off the ground, but apparently this is going to be a semi-regular thing of them giving us a inside look at the development process, here is a snip;
 

Hello, my name is Liz Starr, I am one of the Producers at Hardsuit Labs, and I have the dream job of working on Bloodlines 2. I am very happy to bring you this dev diary about Hardsuit Labs and the story behind our fantastic team.

Hardsuit Labs began in 2015 with Andy Kipling, Russell Nelson, and a team of about 20 people. We had all worked at another studio together before. When that place went out of business, Andy and Russ – then a Production Director and Tech Director – decided to ask a few of their former teammates to help start something new. Back then, we thought that it’d take maybe five years of bringing older games to newer formats for this band of veterans to gain enough reputation to pitch a full game production.

Two years later, Ka’ai Cluney, our Creative Director, burst into Andy’s office with an idea he and his friend Brian Mitsoda had come up with. Ka’ai is one of those people who seems to have been everywhere and done everything; from design at id Software and Monolith to building roofs in Alaska. He had worked with Brian (of Troika and Vampire: the Masquerade - Bloodlines fame) before. Together, they came up with a concept that lured Brian out of his own indie studio, into our team.

More importantly, it convinced Andy and Russ to go all in and to start pitching that full game project three years earlier than we’d have guessed.

Categories: Bloodlines 2 News, Bloodlines 2 Articles



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