Lastest Posts

  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

Geek Pride: Matthew Dawkins on the future of Vampire

Harlequin 0 82 Article rating: No rating

The Gentleman Gamer has a interview with Geek Pride and covered some very interesting topics about V5 past mistakes and where it is going in the future. Here is a snip;

There was an unfortunate reaction to some of the content in the V5 books

I wrote up the clans in V5, and suggested that some of the Brujah might come from right-wing camps.  Was than an invitation to play alt-right Brujah?  Absolutely not.  If someone wanted to play a Nazi at my table, I would ask them to write a new character or leave, as I have no interest in running a game for anyone playing a Nazi.  It is just not fun in my mind.

I believe in the World of Darkness, which is our world but darker, that far-right elements exist.  Would the Brujah – a clan of impassioned philosophers and politicos – embrace right-wing humans? Yes.  Is that nice? No.  Do you have to play them? Definitely not.  Can they be antagonists? Absolutely.  Any excuse to beat up a Nazi in a roleplaying game is perfectly fine.

There are some things you can attempt to justify, there are somethings you can only apologise for, and there are somethings that you have to replace because they are poor.  Whilst I think there have been mistakes, with people being too slow to act, and that sometimes they have been too reactionary.  It is a fine line to tread, especially when you are a young company like White Wolf were.

That is not making an excuse for them, because they definitely had lessons to learn.  They didn’t act perfectly at all times, but that is partly why Paradox Interactive are now saying “We’ve done our bit, this has been our plan all along”, and I think they can do that without any regrets.

Categories: Community Blogs/Articles

Neo'Nights Boston Chronicle Chapter 7 - "Quagmire" & WoDCast Episode #12 Posted!

Harlequin 0 136 Article rating: No rating

Here are both the latest Neo'Nights Boston Chronicle Chapter 7 "Quagmire" - The coterie wake up on a new night and find Vergil and some of their captives missing... Virgil wakes up somewhere underground covered in blood with the fetish they dug up from the grave in his belt. This does not bode well..

Also the newest WoDCast #12 where the round table panel discusses the clan choices in Bloodlines 2, the different direction of dialog they are going with Malkavians and what we expect to see in the from of game play for the E3 reveal that was announced. Leave us your feedback and what topics you'd like us to discuss next week below!

Categories: Community News, Community Blogs/Articles

Why Malkavian’s Will Be the Last Clan in Bloodlines 2

Harlequin 0 398 Article rating: 3.7

I understand the grasp why folks want the Nosferatu to be the last clan revealed. I really do. They are fun to play in table top and if built right can be an almost unstoppable murder machine in the original Bloodlines. And who does not like to play a figurative angel of death in the World of Darkness?

However, I feel several factors are in play as to why Malks, not the Nos will be the last clan revealed.

Before I jump into that, let me quickly address those holding out their last shred of hope for a clan not in the “original 7”. The most popular of these seems to be the Lasombra. And while I like that clan, and the fact half of them finally got a clue and ditch the Sabbat in V5, the comments of Florian Schwarzer, Senior Product Manager at Paradox Interactive seems to kill that idea. He said in the Ventrue reveal video that while they are very open to lesser playable clans and bloodlines in future games or DLC they are focusing on the core 7 clans for a Bloodlines 2 release. You can see that video here.

So, with that out of the way let’s talk numbers and statistics. As if we like it or not, the bean counters do influence game design. And I am sure during pre-production in early 2016 the polls and survey’s that have been done over the years (which you can Google) about Bloodlines 1 show that Tremere and Malk were pretty consistently the 2 most played clans in the game. While Nos was, again fairly consistently in these surveys, the least played clan in BL1.

So that begs the question. As a game designer, would you spend your limited resources on a least played clan on the sequel of the game you are making or one of the most popular, played? Exactly. It does not make a lot of sense from a design standpoint. Nor a PR standpoint either, yes you want to include as many new players as you can but also want to romance former BL1 fans. And you do that by including the most popular, played clans, Tremere (already announced) and Malkavians.

Categories: WoD News Op-Ed, Community Blogs/Articles