I understand the grasp why folks want the Nosferatu to be the last clan revealed. I really do. They are fun to play in table top and if built right can be an almost unstoppable murder machine in the original Bloodlines. And who does not like to play a figurative angel of death in the World of Darkness?
However, I feel several factors are in play as to why Malks, not the Nos will be the last clan revealed.
Before I jump into that, let me quickly address those holding out their last shred of hope for a clan not in the “original 7”. The most popular of these seems to be the Lasombra. And while I like that clan, and the fact half of them finally got a clue and ditch the Sabbat in V5, the comments of Florian Schwarzer, Senior Product Manager at Paradox Interactive seems to kill that idea. He said in the Ventrue reveal video that while they are very open to lesser playable clans and bloodlines in future games or DLC they are focusing on the core 7 clans for a Bloodlines 2 release. You can see that video here.
So, with that out of the way let’s talk numbers and statistics. As if we like it or not, the bean counters do influence game design. And I am sure during pre-production in early 2016 the polls and survey’s that have been done over the years (which you can Google) about Bloodlines 1 show that Tremere and Malk were pretty consistently the 2 most played clans in the game. While Nos was, again fairly consistently in these surveys, the least played clan in BL1.
So that begs the question. As a game designer, would you spend your limited resources on a least played clan on the sequel of the game you are making or one of the most popular, played? Exactly. It does not make a lot of sense from a design standpoint. Nor a PR standpoint either, yes you want to include as many new players as you can but also want to romance former BL1 fans. And you do that by including the most popular, played clans, Tremere (already announced) and Malkavians.