Lastest Posts

  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

Platige Image Produces Trailer for Vampire: The Masquerade – Bloodlines 2

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The Warsaw, Poland team from Platige who did the teaser trailer for Bloodlines 2 posted on their website a blurb about working on the video and how they did it. Here is a snip;

The Platige Image team, based in Warsaw and led by director Jakub Jabłoński, was responsible for the entire production process – from drafting the screenplay through to the sound design. The only element that was outside the studio’s purview was the voice-over, which was recorded by the game developer Paradox Interactive.
One particularly challenging aspect of the production was the very tight production timeframe. For motion capture recordings, the studio partnered with a highly experienced team of stunt performers.

    “The motion capture sessions were easily one of the most interesting parts of the production. The entire story is told from a first-person perspective, so we fitted our performers with head-mounted GoPro cameras, which allowed us to capture truly immersive footage, and get much closer to the characters that the viewers will interact with, and it helped us to really speed up the work on animating the camera. It also meant that the actors and stunt performers took on the role of camera operators. Thanks to the excellent performance of Maciek Kwiatkowski’s tight-knit stunt crew, we managed to shoot all the thrilling fighting sequences in one take. For the calmer scenes, the role of observer was taken on by Olga Szablewicz-Pisuk, who also served as the lead animation artist on the production,” added Jakub Jabłoński.

Categories: Bloodlines 2 News

Theory: Tender Pins = Clans?

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Thanks to Lexicat in the BL2 Discord they posted a pic of all the pins they got at the Tender reveal party acquired via a LARP taking place pre-show. Some folks are making the connection the pins somehow equate to the clans that will be in the game. Honestly, since as previously reported there are only 5 clans in the game on launch, and not only are there MANY more clan pins then 5 but also, some of these clans make ZERO sense. I find it hard to swallow we'll have Tzimisce and Giovanni out of the gate. Not only for the added complexity of those clans but just from a story point of view. None the less post in the comments your thoughts, here is the pic Lexicat posted, posted here with permission.

Categories: Bloodlines 2 News

PC Gamer: Time to speculate about Vampire: The Masquerade—Bloodlines 2's clans

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As we talked about yesterday, PC Gamer now confirmed there will be 5 clans that ship initially. And it seems Tremere (#Tremere4Life) and Brujah are highly implied, so that leaves 3 other clans. Let the speculation begin! Here is a snip;

But what clans will we be able to choose? So far, Paradox and Hardsuit Labs are keeping the list to themselves, but there are hints.

"We wanted to pick those clans that deliver a clear player fantasy," says Christian Schlütter, lead producer. "If I'm someone who just likes to punch people in the face, we have a clan for you. If I'm someone that ... in a normal roleplaying game, would play a wizard or something, we also have a clan for that."

Punching and wizards. The last one immediately calls to mind the Tremere, a clan of mages that became vampires in an mystic ritual. They're one of the top dogs in the modern era, and while all the clans have preternatural abilities, the Tremere are the really the only ones you'd call wizards. 

As for punching, both the Brujah and the Gangrel seem like good candidates. The Gangrel aren't really into cities—they're a bit feral—but Seattle is pretty close to loads of trees, right? I'm sure they'd be fine. The rebellious Brujah seem like a much better fit for Seattle, though. Between punches, they could help Amazon workers unionise.  

No Malkavian hints were dropped, but I'm still holding out hope for the best clan. In the original Bloodlines, the Malkavian dialogue and insight transform the game and pull back the curtain a little bit—it's excellent second playthrough material and hopefully will be again. We do know that you'll need to play with different clans to see everything in Bloodlines 2.

Categories: Bloodlines 2 News, Bloodlines 2 Articles

PC Character Sheet Different?

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I asked the official HSL Twitter if the PC sheet in BL2 will be like the pen and paper counterpart as BL1 was. And apparently they are going to be changing some things up a bit, here is the quote;

Categories: Bloodlines 2 News

Hardsuit Talks Game Lenght

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Someone ask, and HSL answered, a "typical" play though will be 25-30 hours. If you compare that to BL1 it's not to far off from that as just the main quest in BL1 on average was 23 hours, main plot and some side quests 28 hours. So as a whole it seems we will be getting more or less the same amount of game play as the first game.

Categories: Bloodlines 2 News

PC World: 15 years later, Vampire: The Masquerade – Bloodlines 2 is finally happening

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PC World went a little deeper in the details of the starting story. Ironic the non-gaming mag has the most details about the story in the game *snicker* Here is a snip;

Bloodlines 2 begins with a slaughter. On a foggy Seattle night, vampires swoop down from the rooftops in Pioneer Square and conduct a Mass Embrace, converting a group of humans into so-called “Thin Bloods.” It’s a dangerous and illegal act. Abandoned to the world, these bewildered and naive Thin Bloods threaten the Masquerade, the elaborate social pact that prevents humans from finding out about vampires.
[ Further reading: These 20 absorbing PC games will eat days of your life ]

As one of these Thin Bloods yourself, you’re captured and brought to trial. Wheeled before a council of the governing vampire clans, you’re asked to recall the events of that night in Pioneer Square, and thus expose the culprits behind this terrible deed.

Your reward for cooperating? Execution.

Except it all goes wrong. The trial scene implodes, first as the clans squabble among themselves, and then as an unexplained fire breaks out and engulfs the room. You take the opportunity to flee into the night, there to try and uncover who did this to you, and why.

If you’re lucky, you’ll survive long enough to find out. The first person you meet, a fellow Thin Blood named Dominic, is executed before your eyes. “You’re not on my list,” the assassin growls before fleeing into the night—but that doesn’t mean you’re safe forever.

Categories: Bloodlines 2 News, Bloodlines 2 Articles

Apparent Confirmation 5 Clans Will Ship to Start

Harlequin 2 193 Article rating: 3.0

On the Official BL2 site under clans you have this image;

Which seems to imply 5, with a possible bonus 6th clan. Which many are assuming means you get a 6th clan choice if you pre-order or some other kind of related litmus test to get it. Post in the comments which of the original 7 clans is going to be the odd man out on initial release in your view? 

Categories: Bloodlines 2 News

DualShockers: Bloodlines 2 Hands Off Demo: A True RPG Descendant

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First we have a new article from the site DualShockers, and they talk a bit more about the mechanics, here is a snip and the Cliff Notes of the article;

The main questline will follow the mystery of who it was that turned you, as well as seven others, and why. An early phone call brings in another mystery, a woman who appears to help you, though exactly who she is and why she is helping will have to be solved over the course of the campaign. Like many of its ilk, the perspective in Bloodlines 2 is always first person, save for a few climbing animations where a third person camera is used briefly to show you ascending a wall or special combat animations.

Before you are free to roam the world you have to undergo some exposition on the rules of the masquerade, essentially keeping the existence of vampires secret. Once that is done you are able to freely explore and interact with the world and watch it react to you. A mugging can be stopped and you’re allowed to consume or spare the victim. Feed on someone in the open and cops will rapidly descend on you. Frequently breaking the masquerade will gain the attention of higher vampires who will see you as a liability and take the necessary steps to put you down, so tread lightly when not in back alleys or enclosed spaces.

Much has changed in the fifteen years since Vampire: The Masquerade – Bloodlines released. Just as the game acknowledges that everyone is carrying an internet-connected camera nowadays, making it harder than ever to stay hidden, developer Hardsuit also acknowledges the decline of expensive immersive sim RPGs. Prey, Dishonored, Dues Ex, and Underworld Ascendant aren’t exactly topping the sales charts.

That doesn’t matter to Hardsuit, whose love of RPGs as well as Bloodlines meant they approached Paradox with a pitch that was make or break for them, as they had invested a lot into the project. “We had not actually asked for submissions, we had not asked for pitches,” stressed Florian Schwarzer, a Senior Product Manager at Paradox Interactive, “It is very rare that a studio, independent studio, takes a risk going to a publisher with a pitch that hasn’t been requested that can only be pitched to one publisher.”


Categories: Bloodlines 2 News, Bloodlines 2/Paradox Interviews