Lastest Posts

  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

PC Gamer: Bloodlines 2 pitch was a 'tremendous risk'

Harlequin 0 131 Article rating: No rating

PC Gamer interviews folks from Hardsuit Labs about the risk they took investing in and pitching of a game they went in blind to and meeting with the property owner. Here is a snip;

When Paradox Interactive acquired White Wolf, hope of a Vampire: The Masquerade—Bloodlines sequel surged again, including at Hardsuit Labs. The studio that was last week revealed to be developing Bloodlines 2 wasn't approached by Paradox, however, and the publisher already had its own plans. 

"When we got wind of Paradox acquiring the World of Darkness IP, within about ten minutes I had my creative director Ka'ai Cluney come into my office and say 'We need to contact Paradox. Do you know anyone there, because we need to pitch them a game?',"Andy Kipling, CEO of Hardsuit Labs, tells us. "We spent November and December and January putting together a pitch that we could show them at DICE. My assumption, for what it's worth, was Paradox had a clear plan in place and that we would be coming in from out of the fold to try and make a hail-Mary pass."

A meeting was arranged, but Paradox wasn't expecting this to be the start of a new game. It was hesitant to give away the keys to White Wolf's supernatural universe too easily. 

"I went into that first Skype meeting with them expecting to watch a burial," says Florian Schwarzer, product manager at Paradox Interactive. But it wasn't a burial. "This was very much Hardsuit Labs taking a tremendous risk and getting us to the point were we made a decision for them. Nothing more, nothing less."

Full Article

Categories: Bloodlines 2 News, Bloodlines 2/Paradox Interviews

Post Announcement Q&A Posted

Harlequin 0 153 Article rating: No rating

Paradox posted the post Tender reveal Q&A session with Mitsoda and various other HSL and Paradox devs and managers. All the info has already been reported from this video but if you happened to miss it, it is interesting. Take a peek;

Categories: Bloodlines 2 News

Mitsoda Talks About Guns in BL2

Harlequin 0 101 Article rating: No rating

Some fans have the idea guns are going to be near useless, so Brian calmed some of the fears. The quote about guns people are focusing on I am quite sure means it's going to work like pen and paper. Normal bullets have limited damaging effect on kindred. Where as vampire powers or melee weapons have much more effect. BL1 did overpower the end game guns a bit but as a whole I don't expect the general concept to change all that much from BL1 to BL2.

Categories: Bloodlines 2 News

UK PC Gamer Feature of Bloodlines 2

Harlequin 0 140 Article rating: No rating

Apparently the upcoming issue of PC Gamer UK will be featuring Bloodlines 2. Traditionally from my experience the US and UK versions are separate so we won't be getting the article or possible new screenshots here in the US, at least initially. I will do what I can to get a copy of the article.

Categories: Bloodlines 2 News

Devs Clarify the "Politically Charged" Comment

Harlequin 0 139 Article rating: No rating

This exchange happened today on the Twitter hopefully calming people down and pretty much saying what I did in my Op Ed below. They are going to still use dark themes but simply though a modern lens.

Can we have a statement on whether you are going to shove politics down our throats? Because the community is fairly riled up atm (As seen on steam) and it would be nice to know if you want all of us to play, or only those who agree on your political views.

Replying to @Glacius__

Regarding the quote from Ka'ai where he said it's "politically charged" we use the setting to talk about a lot of different issues as a metaphor through the lens of the world of darkness - the game is about conflict -personal conflict and conflict between the new and the old. You're the monster, you'll be deciding your own redemption from the choices you've made. Or not.

Categories: Bloodlines 2 News

So all this "woke" outrage about Bloodlines 2...

Harlequin 0 1267 Article rating: 5.0

Soon after the Bloodlines 2 reveal it began the anti-SJW brigade (as I call them) came out of the shadows and started going ballistic over some of the quotes from Paradox and Hardsuit Labs. Just going to notably toxic sites like RPGCodex or even the Steam forums and you got people all up in arms jumping to the conclusion this is going to be about vegan vampires holding hands around the campfire singing songs and not a dark, gritty world.

Now the easy fish in the barrel to shoot is if I quote and then dissect some of these posts in various forums. But this is 2019, not 1999. So rather then do that I am going to counter some of the anti-SJW videos on YT.  As let’s be honest it’s a bit more entertaining, at least for me and hopefully yourself.

Now before we get into this foxhole allow me to clarify a few things. We have not seen ONE line of in-game dialog yet. NOT one. Most of these people like to talk about “red flags”, you know what a “red flag” to me is? Commentators commenting on something they haven’t even fucking seen, heard or read yet. Taking developer quotes who are talking on a macro level and trying to shoehorn those comments into a micro level and using that to perform logical gymnastics to create artificial outrage on their part. I’ve seen drama queens be more self-composed then some of these people in the forums or YT.

Categories: WoD News Op-Ed

Outstar Talks About The Tender Reveal

Harlequin 0 139 Article rating: No rating

Outstar posted a video describing the mini-LARP that happened before the live-feed started. Apparently select guests were invited by Paradox to attend and participate in this LARP as you ended up talking to one character after another getting clues along the way. She does not say anything game related just how the party and event was organized that we didn't see on stream. The most interesting thing she talked about is when the lights went down and the black lights came on what those in attendance saw but we watching on the stream couldn't is the black light revealed many people in the crowd with vampire bites on their necks!

Very cool, so feel free to watch the video below and post your thoughts.


Categories: Bloodlines 2 News

New in-Game Still

Harlequin 0 124 Article rating: 3.0

The Official BL2 Twitter posted a new cemetary in-game still. And WOW does it look pretty amazing, I guess that is what happens when you run Unreal 4. Certainly a step up from the cemetary in Hollywood visually speaking. Post your thoughts in the comments.

Categories: Bloodlines 2 News

IGN BL2 Preview

Harlequin 0 80 Article rating: No rating

IGN has a new hands on preview of BL2,you can find the whole article at this link here but you can find the bullet points and a snip of it below;

  • Seattle has a Gothic aesthetic but struggling to find it's identity in the face of change as it is in the real world
  • Reiterated the background you choose for your character will make certain NPCs react to you differently
  • Combat mostly locked in 1st person
  • Camera will pull out to 3rd person for select moves like scaling a wall
  • As you stalk potential prey you can sense/see their aura, the color indicates their mood/emotional state which will have different effects when you drink from them
  • Over time you build acquired tastes for certain emotional states called Merits, they become perm bonuses.


Categories: Bloodlines 2 News

Mitsoda Confirms the Player Won't Be Voiced

Harlequin 0 91 Article rating: No rating

When asked if the player will be voiced Brian Mitosda Tweeted his reply of the following -

Protagonist is not voiced. I generally find that even with options to pick your voice, players never find a voice that fits the character they created. And yeah, it's a massive expense when the PC character has thousands of lines.


Not overly surprising but good for official confirmation.

Categories: Bloodlines 2 News