Lastest Posts

  • Go to last post E3 BL2 Demos (General Bloodlines 2 Forum)

    "So what did everything think of the E3 demos? I personally was quite fascinated by them. While some of the people giving the demo didn't seem..."
    by Harlequin Friday, June 14, 2019 7:08:44 PM(UTC)

  • Go to last post How moddable? (BL2 Mods Discussion)

    "I don't want to be a alarmist but was I the only one that raised a brow when in the Ventrue live stream Florian said it still was undetermined..."
    by Harlequin Thursday, May 30, 2019 8:37:05 PM(UTC)

  • Go to last post Conspiracies (Off Topic Forum)

    "Is it me, or does it seem at least on social media there is a huge uptick of tin foil hat level nonsense like we never went to the moon, the plane..."
    by Harlequin Thursday, May 30, 2019 8:26:52 PM(UTC)

Recent News

RPS: Walk Through BL2 Quest With Commentary

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RPS has a new video with commentary from the reporter of what is happening. A few bits of new info he shared. First all the hubs are in a perpetual 1am time frame. Second, Brian Mitsoda hinted you may meet historical figures from Seattle's past, suggesting they are kindred. Lastly you get a good look at your starting haven. Take a look at the video below;

Categories: Bloodlines 2 News

TechRaptor: Earthblood is Shaping Up to be a Rage-Fueled Brawler

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Here is a snip of the full article;

You can’t have a werewolf game without werewolves. Any time you enter combat you’ll turn into the hulking beast. Normal humans don’t really pose much of a threat, and the demo saw Cahal toss them around like ragdolls. He had some basic combos that let him tear them in half, or pick people up and throw them at each other. Each swing also felt ridiculously strong thanks to the destruction physics. Hitting a box caused it to shatter into pieces, and said pieces would go flying and knock enemies down. The first fight ended with a mini boss against someone in a mech suit, and watching our werewolf tear it apart is genuinely satisfying. Later we saw our werewolf fight a feral werewolf, and the fight ended with Cahal ripping out his opponent’s jaw and beating him to death with it.

There’s also a super important element present in Earthblood, and that’s managing rage. As you hit enemies, or get hit by them, you gain rage. You have to spend rage to use special abilities, such as leaping slams or charging forward. You may have noticed I said “have to” rather than “can”. This is because you need to manage your rage. If it fills up all the way Cahal goes feral, and the only cure for that requires killing everyone in the nearby area, including your friends. Rage doesn’t just fill up in combat either. When you talk to other characters you can gain rage from the conversations. You need to be careful in what you provoke people to say, as filling up your rage in conversation has the same result as it does in combat: you become a feral werewolf and have to kill everyone else to go back to normal.

We then moved to the second part of the demo, which took place in a dense forest. This was more used to show off that each level was open enough for you to explore, even if the game won’t be open world. We got to see that Cahal could just hang out with wolves and bears without being bothered. The developer said he could also talk to tree spirits to get side quests. We also got a look at the skill tree, which allowed Cahal to level up in either combat, stealth, or dialogue. While the specifics on what he could learn weren’t shared, I did catch a glimpse at one stealth ability that allowed Cahal to sniff out enemies while in the wolf form.

Categories: Werewolf - Earthblood News

New Footage Revealed

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In this video segment from Twitch they show a fair amount of new footage from Bloodlines. Some kind of masked clones attacking the PC and several new streets and locations not shown before. Quite a bit of new footage, let us know what you think below;

Categories: Bloodlines 2 News

RPS: I love you, scary lady of the latest Bloodlines 2 demo

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RPS has a.. shall we say, a interesting article about Bloodlines 2. More a love letter to one specific NPC then anything new it still is quite entertaining. Here is a snip;

The Bloodlines liker has, as they say, logged on. Paradox and Hardsuit labs have released a new gameplay trailer for Bloodlines 2. Excellent. It’s a smaller mouthful than the taste I had at GDC last year, but it’s a slightly different one. An amuse-bouche, we might say. Made of blood pudding, or something else all vampire-y. Brendy saw an extended demo, and has thoughts about the dancing. It’s pre-alpha, and does look a bit, whisper it, janky in places. But I am undeterred due to one small, key part of the video.

Look, I can tell you a couple of helpful things based on my own chats with the team. The voice over near the start, the whiny lad who says “welcome to the first day of the rest of your death!”, is your next door neighbour, and in full context he’s clearly meant to be a bit cringy. The loft apartment with brick walls and a big Charlie Day conspiracy map is your home. And the lady in a club with a lip ring who is pictured above? She is my best friend now. None of you can have her. Sorry, that’s just how it is.

Categories: Bloodlines 2 News, Bloodlines 2 Articles

IGN: Earthblood Is An Action Brawler With a Twist

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IGN has a hands on preview of their impressions of the Werewolf game in development. Concept art below, here is a snip;

The ancient force, known as The Wyrm, is less a "big bad" it seems, and instead just an ever-present threat that must be kept at bay. The short(ish) is that it's corrupting power has infected countless unwitting humans, as well as a few willing ones like those in control of various oil companies, logging operations, arms manufacturers and the rest of the Evil Corporate Checklist. It can corrupt nearly anyone - even you. And this is where Earthblood's most intriguing concept comes into play.

The corrupting influence of the Wyrm is strengthened by negativity - greed, arrogance, jealousy, and most importantly, violence. When he transforms to his werewolf form in combat - the design of which is appropriately both empowering and terrifying - Cahal has to fight to keep his bestial nature under control. Every hit you make on an enemy, every kill or brutal finisher you enact, increases his "Rage" meter. Heightening your Rage allows you to perform special moves, like area attacks or extra damage, but if it fills completely, the corruoption takes hold and it's game over.

Categories: Werewolf - Earthblood News

RPS: Vampires are scrappy fighters and goofy dancers

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A great RPS write up of their hands-off viewing of the Bloodlines 2 E3 demo. The most interesting aspect is the question is answered, can you play the entire game using just non-combat skills and the answer is "no". Apparently there are some requires altercations. None the less here is a snip;

This is the immersive sim coming out to play. Fighting your way through things is one option, sneaking through the shadows is another. Outside of open combat, you can stand in a “blindspot” and press a button to attract people with your vampiric charm, then slurp up their neckjuice. And if players “just want to talk their way out of something,” says Leiker, “they absolutely can do that as well.”

But not for the whole game. A recent Cyberpunk interview promised that you could play it all without killing anyone (a claim obviously yet to be tested). So I asked if it was possible to play through Bloodlines 2 without violence at all. Could you talk your way out of trouble throughout the whole thing, like some kind of magic improviser of the night? Well, no. Not really. But the important thing is that you can often try, says Ellison.

“You’ll get in some scrapes,” she says. “But you can essentially try to talk your way out of everything. We try to use as many options to just talk as possible. Like, that’s the point of the game, we want the narrative to be very very strong.”

“But it is not possible to not have your hands dirty in this game,” adds Ali. “Obviously, whichever vampire you choose to be, you’ll have those possibilities [to talk] but there will be moments when you have to make the tough decision and start to fight people.”

There was a lot more detail in the demo, which ended with us tracking down our boy Slugg and finding out he’s not such a bad dude after all. Just somewhat bitter, and a little cryptic. I’d tell you all about it, but it’s E3 and I have nine billion other games to write about, so I’ll have to leave it there. If you’re all good vampgirls and vampboys maybe uncle Matthew in the video department will show off some more of the dialogue choices and neck-munching.

Categories: Bloodlines 2 News, Bloodlines 2 Articles