Where they fit
The Tremere were in the first Vampire: The Masquerade — Bloodlines. And the clan was involved in one of the so-called “good” endings, Schwarzer said.
“That game introduced you to L.A. in an uneasy peace after a civil war among vampire factions. In that world of wary fighters, ambitious upstarts and broken monsters, the Tremere’s chantry was a place of stability and purpose. Of course, you could never be quite sure what that purpose really was — they’re vampires, after all. … ” Schwarzer said.
The traditional role of the Tremere in Vampire: The Masquerade is of a power behind the scenes, one that could be more foe than friend.
“One of the things that make the clan interesting to me is that the Tremere have changed over time. When you go back to the very beginning of Vampire: the Masquerade, the Blood Sorcerers felt a bit like antagonists: the soft-spoken, cultured ones that you’re never quite sure haven’t already decided which arcane experiment to bleed you dry for. Add to that the rigid, inscrutable organization — the ‘Pyramid’ — that backs them up, and you’re looking at a real menace even among vampires,” Schwarzer said.
But this resonated with players. So the Tremere evolved (which kinda fits their kit).
“Thing is: That also made them really interesting to players. So things shifted a bit,” Schwarzer said. “The Tremere are still distrusted — arguably for pretty good reasons. At the same time, they’re too powerful (and useful) to ignore: In many cities, they’re advisers or the proverbial power behind the throne. Very recently, the leaders of the Pyramid were assassinated. Suddenly, unlife as a Tremere has become a lot more dangerous — but also more free than ever before.”
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